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1. Ice Mining change - in Science and Industry [original thread]
Rengerel en Distel wrote: You really think people are botting ice when you don't have to do anything with it for 45 minutes? That is a feature that was introduced this year, but eve has a few years on the neck by now. But yes, if one needs to...
- by Miranda Starborn - at 2012.12.19 21:59:00
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2. Ice Mining change - in Science and Industry [original thread]
LordSpock wrote: People are realizing that the price of iceproducts is at this level because their are bots right? This should come as no wonder, considering one need to spend insanely many mac hours mining for ice just to keep a L POS run...
- by Miranda Starborn - at 2012.12.19 21:22:00
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3. Ice Mining change - in Science and Industry [original thread]
lis scope wrote: can you see the wars fighting over the last of the ice :) that would be sweet Perhaps, but, as I see it, such mechanism would cause far more problem for almost every eve player than it would creates benefits.
- by Miranda Starborn - at 2012.12.19 20:53:00
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4. Patch failed, Client broken! - in Issues, Workarounds & Localization [original thread]
GM Arcade wrote: This particular issue and its' solution was brought to our attention earlier by the launcher team. The following steps should resolve the problem. I tried to log on for the first time today aprox. 8 hours later this GM post ...
- by Miranda Starborn - at 2012.12.19 19:58:00
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5. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
A right click on a R&D job in the Science & Industry window to bring up a menu and select option for "Location" no longer has the option "Set Destination". This was a quite handy option that now is gone. What was the reason for removing th...
- by Miranda Starborn - at 2012.12.05 14:33:00
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6. Strip miners deactivating - in Science and Industry [original thread]
Deanne Sheriff wrote: Why do the strip miners deactivate even though my ore bay isn't full and there are plenty of ore left in the roid that I am mining? At least, I'm assuming there is plenty of ore left based on my using a survey scanner. I'm...
- by Miranda Starborn - at 2012.08.13 14:49:00
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7. New Retriever - AFK miner's dream? No, it's still mining and hardly worr... - in Science and Industry [original thread]
Vincent Athena wrote: However, the ease of this will most likely crash the ice product market. Happy times for POS operators, not so much for miners. Is there actually anyone that believes CCP was unable, say to dumb or stupid or naive, to f...
- by Miranda Starborn - at 2012.08.12 08:04:00
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8. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: Miranda Starborn wrote: In your OP you wrote " there's no reason the hulk shouldn't have an ore bay equal to the skiff's ." But what reason exist to increase it then? i did? i'll take your word for that. just because...
- by Miranda Starborn - at 2012.08.06 23:41:00
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9. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that. In your OP you wrote " there's no reason the hulk shouldn't have an ore bay equal to the skiff's ." But ...
- by Miranda Starborn - at 2012.08.06 21:01:00
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10. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Pipa Porto wrote: Every other PvE activity in EVE requires you to click more often than that. If it's a problem for you, use a Mackinaw. It is not about the frequency how often you do it but the monotonic repetitive motions and the duration ...
- by Miranda Starborn - at 2012.08.06 20:30:00
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11. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: if you think moving a cycle of ore every 100-180 seconds is stressful on your hand then... i have no words for that. Have you tried done that for a longer period of time?
- by Miranda Starborn - at 2012.08.06 20:08:00
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12. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Dave stark wrote: i just don't see the point in having an ore bay bigger than 1 cycle if it's not going to be able to fit 2 cycles of ore. there's no reason the hulk shouldn't have an ore bay equal to the skiff's. If one only looks at game m...
- by Miranda Starborn - at 2012.08.06 16:27:00
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13. Initial mining barge changes are on the test server - in Science and Industry [original thread]
Zack Cordell wrote: OK, so I built some Ice Harvester Rigs last night on SiSi and took my max yield Ice Miner (with a Yeti IH-1005) and maxed out Orca support into the ice field and tried a variety of ships. Did you use the Mining Foreman M...
- by Miranda Starborn - at 2012.08.06 15:45:00
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14. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Edited by: Miranda Starborn on 27/08/2011 18:18:50 Originally by: Miraqu Originally by: Miranda Starborn Now, what I do not understand is what is wrong with this, and what it is that needs to be fixed? I thought that can ...
- by Miranda Starborn - at 2011.08.27 18:18:00
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15. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: silentalleycat jumping back to high sec 2 to 3 times a week with my rhea full of compressed abc ores and returning with goods for sale because the manufacturingslots were rubbish in nullsecand more profitable making those go...
- by Miranda Starborn - at 2011.08.27 18:06:00
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16. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Bloodpetal any miner with a left mouse button can use the directional scanner to spot probes and get to safety before they get blown up. Afaik, scan probes does not pop up on directional scanner unless you make a "hack" ...
- by Miranda Starborn - at 2011.08.27 17:53:00
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17. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Bloodpetal When they're seeing those high end ores just sitting out there, they're going to want to just grab them This is not a bout short term profits Bloodpetal, this is about long term investments... As an example: ...
- by Miranda Starborn - at 2011.08.27 17:20:00
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18. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Motivational * Mining should be something that you do because you know you're achieving something, not just because it makes you money - the minerals created should be contributing towards larger goals. ...
- by Miranda Starborn - at 2011.08.27 16:54:00
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19. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Kharvor The basic message I read was that there should be greater rewards for players who go out into nullsec than anywhere else in game, and that all players should want to go to nullsec... "climbing higher mountains", "wa...
- by Miranda Starborn - at 2011.08.27 16:34:00
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20. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Bill Toralen If you want Null Sec to have an indy boost why not nerf plexes? Get the corp members out of their Tengu's and force them to something with the VAST resources they already have at their disposal, as opposed to be...
- by Miranda Starborn - at 2011.08.27 13:49:00
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